DrawTextureTags
Show declaration
struct Screen clearScope;
Tagged functions for drawing textures to the screen.
Internal Variables
VirtualWidth, VirtualHeight
The target resolution to transform into a coordinate space.
CleanMode
After all arguments are parsed, the CleanMode
internal variable is
used along with VirtualWidth
/VirtualHeight
to determine how to
finally transform positions.
Variants
-
-
(
bool use
) Scales all positions by[Clean] * [Fac]
. See the documentation for those variables for more information.
-
-
(
bool use
) Scales the destination width and height by[Clean] * [Fac]
.
-
-
(
bool use
) Scales the destination width and height by[Clean] * [Fac_1]
.
-
-
(
bool use
) Sets the X and Y positions to 0. (Yes, really, this is all it does.)
-
-
(
int type
) Scales all positions by the current status bar's scaling rules.
-
-
Internal — Do not use Scales all positions by the current status bar's scaling rules and centers the X position.
Pre-sets
These essentially just set CleanMode
and some other stuff.
-
-
(
bool use
) SetsCleanMode
toDTA_BASE
and the virtual width/height to 320/200. Note that 320x200 does not scale properly to the screen, as it must be 320x240 to do so.
DrawTexture Arguments
Here is a list of tags and their respective arguments which may be
used with [DrawTexture]
:
{DTA_ALPHACHANNEL}
bool use
Does nothing unless DTA_FILLCOLOR
is used and the render style is unspecified, in which case it will set the render style to "shaded" if use
is true
.
{DTA_ALPHA}
double alpha
Sets the alpha of the drawn texture to alpha
.
{DTA_BOTTOM320X200}
bool use
Same as DTA_320X200
, but also enables position transformation as if a call to VirtualToRealCoords
with vbottom
to true
. Note that this is the only way to actually set this, but it may be overridden by following arguments to effectively toggle only this flag.
{DTA_CENTERBOTTOMOFFSET}
bool use
Same as DTA_CENTERBOTTOMOFFSET
, but the Y offset is aligned to the bottom instead of the center.
{DTA_CENTEROFFSET}
bool use
Overrides the texture's X and Y offsets, centering them between the texture's height and width if use
is true
.
{DTA_CLIPBOTTOM}
{DTA_CLIPTOP}
int length
Sets the vertical clipping for the texture.
{DTA_CLIPLEFT}
{DTA_CLIPRIGHT}
int length
Sets the horizontal clipping for the texture.
{DTA_COLOROVERLAY}
color cr
Multiplies cr
with the texture. Alpha determines the intensity of this overlay. Applied before render styles.
{DTA_COLOR}
color cr
Multiplies cr
with the texture. Applied after render styles change the color.
{DTA_DESATURATE}
int amount
Desaturates the texture by amount
(range 0-255.)
{DTA_DESTHEIGHTF}
{DTA_DESTWIDTHF}
double size
Same as DTA_DESTHEIGHT
/DTA_DESTWIDTH
, but with decimal arguments.
{DTA_DESTHEIGHT}
{DTA_DESTWIDTH}
int size
Sets the resulting width or height on screen of the texture and sets CleanMode
to DTA_BASE
.
{DTA_FILLCOLOR}
color cr
Sets the render style to "stencil" if one is not specified and the fill color to cr
.
{DTA_FLIPX}
{DTA_FLIPY}
bool use
Flips the X or Y position if use
is true
.
{DTA_KEEPRATIO}
bool on
Enables aspect ratio correction if on
is true
.
{DTA_LEFTOFFSETF}
{DTA_TOPOFFSETF}
double ofs
Same as DTA_LEFTOFFSET
/DTA_TOPOFFSETF
, but with decimal arguments.
{DTA_LEFTOFFSET}
{DTA_TOPOFFSET}
int ofs
Overrides the texture's X or Y offset.
{DTA_LEGACYRENDERSTYLE}
int style
Overrides the render style. Note that there is also a DTA_RENDERSTYLE
which cannot be used because the engine does not expose FRenderStyle
yet.
{DTA_MASKED}
bool on
Turns the texture fully opaque (no alpha mask) if on
is false
. Default value is on.
{DTA_SRCHEIGHT}
{DTA_SRCWIDTH}
int size
Sets the width or height of the source image. Will cut the texture if lower than the original size. If the size is larger than the original, it will cause UV clamping, repeating the pixels at the image borders.
{DTA_SRCX}
{DTA_SRCY}
int pos
Sets the X or Y on the source image to start the texture at. Texture wrapping will cause a UV clamping effect, repeating the pixels at the image borders.
{DTA_TRANSLATIONINDEX}
int index
Remaps colors in the destination texture with translation table index
.
{DTA_VIRTUALHEIGHTF}
{DTA_VIRTUALWIDTHF}
double size
Same as DTA_VIRTUALHEIGHT
/DTA_VIRTUALWIDTH
, but with decimal arguments.
{DTA_VIRTUALHEIGHT}
{DTA_VIRTUALWIDTH}
int size
Sets the virtual width or height to size
.
{DTA_WINDOWLEFTF}
{DTA_WINDOWRIGHTF}
double size
Same as DTA_WINDOWLEFT
/DTA_WINDOWRIGHT
, but with decimal arguments.
{DTA_WINDOWLEFT}
{DTA_WINDOWRIGHT}
int size
Crops size
pixels from the left or right.
Overview of variants
DTA_320X200
, DTA_BASE
, DTA_CLEAN
, DTA_CLEANNOMOVE
, DTA_CLEANNOMOVE_1
, DTA_FULLSCREEN
, DTA_HUDRULES
, DTA_HUDRULESC