DeHInfo
Show declaration
struct DeHInfo clearScope;
Static DeHackEd information.
Instance Members
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readOnly int BfgCells
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The amount of ammunition
[StateProvider].[A_FireBfg]will deplete. Default is 40.
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readOnly int BlueAc
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Multiple of 100 for
[BlueArmor]'s[Armor].[SaveAmount]. Default is 2 for 200 armor.
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readOnly double ExplosionAlpha
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For actors with the
[bDEHEXPLOSION]flag, the alpha to set the actor to on explosion.
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readOnly uint8 ExplosionStyle
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For actors with the
[bDEHEXPLOSION]flag, the render style to be applied on explosion.
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readOnly int MaxHealth
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TO-DO — This section is not finished yet
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readOnly int MaxSoulSphere
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The
[Inventory].[MaxAmount]for[SoulSphere]. Default is 200.
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readOnly int NoAutoFreeze
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Overrides generic freezing deaths if not zero, making all actors act as if they had the
[bNOICEDEATH]flag.
Overview of instance members
BfgCells, BlueAc, ExplosionAlpha, ExplosionStyle, MaxHealth, MaxSoulSphere, NoAutoFreeze