EPlayerState

Show declaration
enum EPlayerState;

The current state of the player.

Variants

PST_DEAD

Set when the player dies, right before PlayerPawn.DropWeapon and right after StaticEventHandler.PlayerDied.

PST_ENTER

Set when the player is first entering the game, up until the state is set to PST_LIVE.

PST_GONE

Set when the player has left the game.

PST_LIVE

Set when the player is spawned, right before PlayerPawn.ResetAirSupply.

PST_REBORN

Set when the player is respawning, up until the state is set to PST_LIVE.

Overview of variants

PST_DEAD, PST_ENTER, PST_GONE, PST_LIVE, PST_REBORN