EPlayerState
Show declaration
enum EPlayerState;
The current state of the player.
Variants
-
-
Set when the player dies, right before
PlayerPawn.DropWeaponand right afterStaticEventHandler.PlayerDied.
-
-
Set when the player has left the game.
-
-
Set when the player is spawned, right before
PlayerPawn.ResetAirSupply.
-
-
Set when the player is respawning, up until the state is set to
PST_LIVE.