WorldEvent
Show declaration
struct WorldEvent play version("2.4");
The information for a StaticEventHandler.WorldLightning
,
StaticEventHandler.WorldLineActivated
,
StaticEventHandler.WorldLineDamaged
,
StaticEventHandler.WorldLinePreActivated
,
StaticEventHandler.WorldLoaded
,
StaticEventHandler.WorldSectorDamaged
,
StaticEventHandler.WorldThingDamaged
,
StaticEventHandler.WorldThingDestroyed
,
StaticEventHandler.WorldThingDied
,
StaticEventHandler.WorldThingRevived
,
StaticEventHandler.WorldThingSpawned
, or
StaticEventHandler.WorldUnloaded
event.
Instance Members
WorldLoaded
, WorldUnloaded
-
readOnly bool IsSaveGame
-
readOnly bool IsReopen
-
TO-DO — This section is not finished yet
WorldThingDamaged
, WorldThingDestroyed
, WorldThingDied
, WorldThingRevived
, WorldThingSpawned
-
readOnly Actor Thing
-
TO-DO — This section is not finished yet
WorldThingDied
-
readOnly Actor Inflictor
-
TO-DO — This section is not finished yet
WorldThingDamaged
-
readOnly int Damage
-
readOnly Actor DamageSource
-
readOnly Name DamageType
-
readOnly EDmgFlags DamageFlags
-
readOnly double DamageAngle
-
TO-DO — This section is not finished yet
WorldLineActivated
, WorldLinePreActivated
-
readOnly Line ActivatedLine
-
readOnly int ActivationType
-
bool ShouldActivate
-
TO-DO — This section is not finished yet
WorldLineDamaged
, WorldSectorDamaged
-
readOnly SectorPart DamageSectorPart
-
readOnly Line DamageLine
-
readOnly Sector DamageSector
-
readOnly int DamageLineSide
-
readOnly vector3 DamagePosition
-
readOnly bool DamageIsRadius
-
int NewDamage
-
TO-DO — This section is not finished yet
Overview of instance members
ActivatedLine
, ActivationType
, Damage
, DamageAngle
, DamageFlags
, DamageIsRadius
, DamageLine
, DamageLineSide
, DamagePosition
, DamageSector
, DamageSectorPart
, DamageSource
, DamageType
, Inflictor
, IsReopen
, IsSaveGame
, NewDamage
, ShouldActivate
, Thing