WorldEvent
Show declaration
struct WorldEvent play version("2.4");
The information for a StaticEventHandler.WorldLightning,
StaticEventHandler.WorldLineActivated,
StaticEventHandler.WorldLineDamaged,
StaticEventHandler.WorldLinePreActivated,
StaticEventHandler.WorldLoaded,
StaticEventHandler.WorldSectorDamaged,
StaticEventHandler.WorldThingDamaged,
StaticEventHandler.WorldThingDestroyed,
StaticEventHandler.WorldThingDied,
StaticEventHandler.WorldThingRevived,
StaticEventHandler.WorldThingSpawned, or
StaticEventHandler.WorldUnloaded event.
Instance Members
WorldLoaded, WorldUnloaded
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readOnly bool IsSaveGame
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readOnly bool IsReopen
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TO-DO — This section is not finished yet
WorldThingDamaged, WorldThingDestroyed, WorldThingDied, WorldThingRevived, WorldThingSpawned
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readOnly Actor Thing
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TO-DO — This section is not finished yet
WorldThingDied
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readOnly Actor Inflictor
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TO-DO — This section is not finished yet
WorldThingDamaged
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readOnly int Damage
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readOnly Actor DamageSource
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readOnly Name DamageType
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readOnly EDmgFlags DamageFlags
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readOnly double DamageAngle
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TO-DO — This section is not finished yet
WorldLineActivated, WorldLinePreActivated
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readOnly Line ActivatedLine
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readOnly int ActivationType
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bool ShouldActivate
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TO-DO — This section is not finished yet
WorldLineDamaged, WorldSectorDamaged
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readOnly SectorPart DamageSectorPart
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readOnly Line DamageLine
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readOnly Sector DamageSector
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readOnly int DamageLineSide
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readOnly vector3 DamagePosition
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readOnly bool DamageIsRadius
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int NewDamage
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TO-DO — This section is not finished yet
Overview of instance members
ActivatedLine, ActivationType, Damage, DamageAngle, DamageFlags, DamageIsRadius, DamageLine, DamageLineSide, DamagePosition, DamageSector, DamageSectorPart, DamageSource, DamageType, Inflictor, IsReopen, IsSaveGame, NewDamage, ShouldActivate, Thing