ReplacedEvent
Show declaration
struct ReplacedEvent clearScope version("3.7");
The information for a StaticEventHandler.CheckReplacee
event. You
can mutate the variables in this event to change the result of
replacement checking.
Instance Members
-
-
The actor class which is being replaced. Modify this to change what the resulting replacee class ends up being.
-
readOnly class<Actor> Replacement
-
What to replace it with. This class type is already effected by skill and actor definition replacements, so it may be useful to read it.
-
bool IsFinal
-
If
true
, the engine will not attempt to continue going down the replacement chain, and will directly replace the actor withReplacee
.