WbStartStruct
Show declaration
struct WbStartStruct clearScope version("2.4");
Information passed into the StatusScreen
class when an intermission starts.
Instance Members
Player
-
-
The player structure for each player.
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int PNum
-
The index of the player to show stats for.
Map
-
int Finished_Ep
-
The cluster of the finished map, minus one.
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int Next_Ep
-
The cluster of the next map, minus one.
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string Current
-
The name of the map that was finished.
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string Next
-
The name of the next map.
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string NextName
-
The printable name of the next map.
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string ThisName
-
The printable name of the map that was finished.
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string NextAuthor
-
The author of the next map.
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string ThisAuthor
-
The author of the map that was finished.
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textureId LName0
-
Texture ID of the level name of the map that was finished.
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textureId LName1
-
Texture ID of the level name of the map being entered.
Statistics
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int MaxFrags
-
Unknown purpose, not actually used by any part of the engine.
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int MaxItems
-
The maximum number of acquired items in the map.
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int MaxKills
-
The maximum number of killed monsters in the map.
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int MaxSecret
-
The maximum number of found secrets in the map.
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int ParTime
-
The par time of the map, in tics.
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int SuckTime
-
The suck time of the map, in minutes.
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int TotalTime
-
The total time for the whole game, in tics.
Overview of instance members
Current
, Finished_Ep
, LName0
, LName1
, MaxFrags
, MaxItems
, MaxKills
, MaxSecret
, Next
, NextAuthor
, NextName
, Next_Ep
, PNum
, ParTime
, Plyr
, SuckTime
, ThisAuthor
, ThisName
, TotalTime