WbStartStruct

Show declaration
struct WbStartStruct clearScope version("2.4");

Information passed into the StatusScreen class when an intermission starts.

Instance Members

Player

WbPlayerStruct[MAXPLAYERS] Plyr

The player structure for each player.

int PNum

The index of the player to show stats for.

Map

int Finished_Ep

The cluster of the finished map, minus one.

int Next_Ep

The cluster of the next map, minus one.

string Current

The name of the map that was finished.

string Next

The name of the next map.

string NextName

The printable name of the next map.

string ThisName

The printable name of the map that was finished.

string NextAuthor

The author of the next map.

string ThisAuthor

The author of the map that was finished.

textureId LName0

Texture ID of the level name of the map that was finished.

textureId LName1

Texture ID of the level name of the map being entered.

Statistics

int MaxFrags

Unknown purpose, not actually used by any part of the engine.

int MaxItems

The maximum number of acquired items in the map.

int MaxKills

The maximum number of killed monsters in the map.

int MaxSecret

The maximum number of found secrets in the map.

int ParTime

The par time of the map, in tics.

int SuckTime

The suck time of the map, in minutes.

int TotalTime

The total time for the whole game, in tics.

Overview of instance members

Current, Finished_Ep, LName0, LName1, MaxFrags, MaxItems, MaxKills, MaxSecret, Next, NextAuthor, NextName, Next_Ep, PNum, ParTime, Plyr, SuckTime, ThisAuthor, ThisName, TotalTime