WbStartStruct
Show declaration
struct WbStartStruct clearScope version("2.4");
Information passed into the StatusScreen class when an intermission starts.
Instance Members
Player
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The player structure for each player.
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int PNum
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The index of the player to show stats for.
Map
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int Finished_Ep
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The cluster of the finished map, minus one.
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int Next_Ep
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The cluster of the next map, minus one.
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string Current
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The name of the map that was finished.
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string Next
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The name of the next map.
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string NextName
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The printable name of the next map.
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string ThisName
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The printable name of the map that was finished.
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string NextAuthor
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The author of the next map.
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string ThisAuthor
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The author of the map that was finished.
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textureId LName0
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Texture ID of the level name of the map that was finished.
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textureId LName1
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Texture ID of the level name of the map being entered.
Statistics
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int MaxFrags
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Unknown purpose, not actually used by any part of the engine.
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int MaxItems
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The maximum number of acquired items in the map.
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int MaxKills
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The maximum number of killed monsters in the map.
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int MaxSecret
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The maximum number of found secrets in the map.
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int ParTime
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The par time of the map, in tics.
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int SuckTime
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The suck time of the map, in minutes.
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int TotalTime
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The total time for the whole game, in tics.
Overview of instance members
Current, Finished_Ep, LName0, LName1, MaxFrags, MaxItems, MaxKills, MaxSecret, Next, NextAuthor, NextName, Next_Ep, PNum, ParTime, Plyr, SuckTime, ThisAuthor, ThisName, TotalTime