Globals
These functions and variables are accessible from any context.
Instance Methods
Class Handling
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Typically spelled lowercase as a keyword (
new.) Creates an object with the specified type. Defaults to using the class of the calling object.
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Actor GetDefaultByType(class<Actor> typeName)
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Unserializable — Do not use as a member unless marked as transient Returns an object containing the default values for each member of the
Actortype provided as they would be set inActor.BeginPlay. The returned object is a pseudo-object which is stored only in-memory.
Math
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Returns
|n|(absolute ofn.)
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double ACos(double n)
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Returns the arc-cosine of
n.
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double ASin(double n)
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Returns the arc-sine of
n.
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double ATan(double n)
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Returns the arc-tangent of
n.
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double ATan2(double y, double x)
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Returns the arc-tangent of
y / xusing the arguments' signs to determine the correct quadrant.
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double Ceil(double n)
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Returns the integral portion of
n, rounded up.
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NumericType Clamp(NumericType n, NumericType minimum, NumericType maximum)
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Returns
nifnis more thanminimumand less thanmaximum, or either of those values if it is not.
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double Cos(double n)
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Returns the cosine of
n.
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double CosH(double n)
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Returns the hyperbolic cosine of
n.
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double Exp(double n)
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Returns the natural exponent of
n. Note that there is a**binary operator for exponentation, which is generally more useful.
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double Floor(double n)
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Returns the integral portion of
n, rounded down.
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double Log(double n)
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Returns the natural logarithm of
n.
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double Log10(double n)
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Returns the common (base 10) logarithm of
n. This is most useful for calculating the number of decimal digits in a number.
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NumericType Max(NumericType n, NumericType maximum)
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Returns
nifnis less thanmaximum, ormaximumif it is not.
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NumericType Min(NumericType n, NumericType minimum)
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Returns
nifnis more thanminimum, orminimumif it is not.
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double Sin(double n)
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Returns the sine of
n.
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double SqRt(double n)
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Returns the square root of
n.
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double Tan(double n)
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Returns the tangent of
n.
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double TanH(double n)
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Returns the hyperbolic tangent of
n.
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double VectorAngle(double x, double y)
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Equivalent to
ATan2(y, x).
Random Number Generation
All of these functions may have [Identifier] between the function
name and argument list to specify a named RNG table to use. This
special syntax applies only to these functions. An example would be:
int myRandomNumber = Random[MyCoolRng](50, 100);
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double FRandom(double min, double max)
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Returns a random
doublebetweenminandmax.
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double FRandomPick(double ...)
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Returns one of the arguments provided randomly.
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int Random(int min = 0, int max = 255)
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Returns a random
intbetweenminandmax.
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int Random2(uint mask = uint.Max)
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Returns a random
intbetween-maskandmask.maskis used as a bit mask, so it is recommended to use a value of one less than a power of two (i.e. 3, 7, 15, 31, 63, 127, 255...)
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int RandomPick(int ...)
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Returns one of the arguments provided randomly.
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void SetRandomSeed(uint num)
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Sets the seed of the RNG table to
num.
Overview of instance methods
ACos, ASin, ATan, ATan2, Abs, Ceil, Clamp, Cos, CosH, Exp, FRandom, FRandomPick, Floor, GetDefaultByType, Log, Log10, Max, Min, New, Random, Random2, RandomPick, SetRandomSeed, Sin, SqRt, Tan, TanH, VectorAngle
Instance Members
Definitions
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readOnly array<class> AllClasses
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Every class registered to the engine.
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readOnly array<class<Actor> > AllActorClasses
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Every
Actor-derived class registered to the engine.
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readOnly array<PlayerClass> PlayerClasses
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Every
PlayerClassregistered to the engine.
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readOnly array<PlayerSkin> PlayerSkins
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Every
PlayerSkinregistered to the engine.
Players
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play PlayerInfo[MAXPLAYERS] Players
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The
PlayerInfofor each player. These may be invalid data if the corresponding entry inPlayerInGameis nottrue.
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readOnly bool[MAXPLAYERS] PlayerInGame
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The status of each player as a boolean. If
falsethen the corresponding player is not in-game.
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TO-DO — This section is not finished yet
Game Information
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readOnly bool MultiPlayer
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Whether the game is running in multi-player or not. Does not necessarily mean there is network communication happening.
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readOnly ui bool NetGame
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Whether the game is running in non-local multi-player or not. Must be a networked game with more than one player to be true.
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readOnly int Net_Arbitrator
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In a
NetGame, the number of the player that is currently arbitrating ("hosting") the game.
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readOnly bool DemoPlayback
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Whether the game is actually a demo playing or not.
Client State
All Data scope globals here are Nondeterministic — Do not rely on its outcome because they rely on the client despite being accessible from non-UI scope.
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readOnly int ConsolePlayer
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Index of the player running the client.
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readOnly bool AutoMapActive
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Whether the auto-map is visible for the current player.
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int ValidCount
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Internal — Do not use The number of line segments to be drawn in the scene.
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int LocalViewPitch
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Internal — Do not use The pitch angle (in degrees) of
ConsolePlayer's view.
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readOnly int CleanXFac
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readOnly int CleanYFac
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An integral scaling factor for horizontal and vertical positions to scale from 320x200 to the current virtual resolution.
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readOnly int CleanXFac_1
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readOnly int CleanYFac_1
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Integral scaling factor for horizontal and vertical positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences.
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readOnly int CleanWidth
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readOnly int CleanHeight
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readOnly int CleanWidth_1
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readOnly int CleanHeight_1
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The current screan size divided by (
CleanXFac_1,CleanYFac_1).
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The current global menu state.
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ui float BackButtonAlpha
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The transparency of the back button in menus.
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ui int BackButtonTime
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TO-DO — This section is not finished yet The time until the back button starts fading out in menus.
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The current status bar being used by the client.
Game State
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readOnly EGameAction GameAction
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The current game action.
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readOnly EGameState GameState
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The current game state.
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readOnly int GameTic
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The current game tic.
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readOnly MusPlayingInfo MusPlaying
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Information about the currently playing music.
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play LevelLocals Level
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The current level's local data.
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deprecated("3.8") readOnly bool GlobalFreeze
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Legacy — Do not use Indicates whether all actors are frozen or not.
Static Game Information
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readOnly GameInfoStruct GameInfo
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Static information from MAPINFO GameInfo.
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readOnly Weapon Wp_NoChange
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A non-weapon that denotes the weapon the player is holding should not be swapped for another weapon.
Static Client Information
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readOnly textureId SkyFlatNum
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The
textureIdof the sky texture.
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readOnly Font SmallFont2
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The small font for strife status bars.
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readOnly Font IntermissionFont
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The intermission font for the current game.
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readOnly Font NewConsoleFont
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The universal unicode small font used by the console.
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readOnly Font NewSmallFont
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The universal unicode small font used by most things in the engine.
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readOnly Font OriginalSmallFont
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The small font defined by the IWAD.
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readOnly Font OriginalBigFont
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The big font defined by the IWAD.
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readOnly Font AlternativeSmallFont
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If
Generic_Uiis true, this font will be defined as eitherSmallFont,OriginalSmallFont, orNewSmallFont(in that order) depending on which is complete.
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readOnly bool Generic_Ui
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Will be
trueif the language definesUSE_GENERIC_FONTas a non-zero value. This indicates what theAlternativeSmallFontwill be.
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readOnly FOptionMenuSettings OptionMenuSettings
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The settings used for option menus.
Overview of instance members
AllActorClasses, AllClasses, AlternativeSmallFont, AutoMapActive, AutomapBindings, BackButtonAlpha, BackButtonTime, BigFont, Bindings, CleanHeight, CleanHeight_1, CleanWidth, CleanWidth_1, CleanXFac, CleanXFac_1, CleanYFac, CleanYFac_1, ConFont, ConsolePlayer, DeH, DemoPlayback, GameAction, GameInfo, GameState, GameTic, Generic_Ui, GlobalFreeze, IntermissionFont, Level, LocalViewPitch, MenuActive, MultiPlayer, MusPlaying, NetGame, Net_Arbitrator, NewConsoleFont, NewSmallFont, OptionMenuSettings, OriginalBigFont, OriginalSmallFont, PlayerClasses, PlayerInGame, PlayerSkins, Players, SkyFlatNum, SmallFont, SmallFont2, StatusBar, Teams, ValidCount, Wp_NoChange
Constants
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const int MAXPLAYERS
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The maximum amount of players allowed in a networked game.
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const int FLAG_NO_CHANGE
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A constant for flag changer functions denoting that there should be no change.
Ranges
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const double DEFMELEERANGE
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The default melee range for monsters and the player's melee attacks.
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const double SAWRANGE
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The range of Doom's chainsaw.
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const double MISSILERANGE
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The maximum range for monster hitscan attacks.
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const double PLAYERMISSILERANGE
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The maximum range for player hitscan attacks.
Attenuations
Preset attenuation values for various purposes.
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const double ATTN_NONE
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An attenuation at which the sound can be heard from any distance.
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const double ATTN_IDLE
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The default attenuation used by Doom.
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const double ATTN_STATIC
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An attenuation with which sounds fade fully at 512 map units away.
Overview of constants
ATTN_IDLE, ATTN_NONE, ATTN_NORM, ATTN_STATIC, DEFMELEERANGE, FLAG_NO_CHANGE, MAXPLAYERS, MISSILERANGE, PLAYERMISSILERANGE, SAWRANGE