Globals
These functions and variables are accessible from any context.
Instance Methods
Class Handling
-
-
Typically spelled lowercase as a keyword (
new
.) Creates an object with the specified type. Defaults to using the class of the calling object.
-
Actor GetDefaultByType(class<Actor> typeName)
-
Unserializable — Do not use as a member unless marked as transient Returns an object containing the default values for each member of the
Actor
type provided as they would be set inActor.BeginPlay
. The returned object is a pseudo-object which is stored only in-memory.
Math
-
-
Returns
|n|
(absolute ofn
.)
-
double ACos(double n)
-
Returns the arc-cosine of
n
.
-
double ASin(double n)
-
Returns the arc-sine of
n
.
-
double ATan(double n)
-
Returns the arc-tangent of
n
.
-
double ATan2(double y, double x)
-
Returns the arc-tangent of
y / x
using the arguments' signs to determine the correct quadrant.
-
double Ceil(double n)
-
Returns the integral portion of
n
, rounded up.
-
NumericType Clamp(NumericType n, NumericType minimum, NumericType maximum)
-
Returns
n
ifn
is more thanminimum
and less thanmaximum
, or either of those values if it is not.
-
double Cos(double n)
-
Returns the cosine of
n
.
-
double CosH(double n)
-
Returns the hyperbolic cosine of
n
.
-
double Exp(double n)
-
Returns the natural exponent of
n
. Note that there is a**
binary operator for exponentation, which is generally more useful.
-
double Floor(double n)
-
Returns the integral portion of
n
, rounded down.
-
double Log(double n)
-
Returns the natural logarithm of
n
.
-
double Log10(double n)
-
Returns the common (base 10) logarithm of
n
. This is most useful for calculating the number of decimal digits in a number.
-
NumericType Max(NumericType n, NumericType maximum)
-
Returns
n
ifn
is less thanmaximum
, ormaximum
if it is not.
-
NumericType Min(NumericType n, NumericType minimum)
-
Returns
n
ifn
is more thanminimum
, orminimum
if it is not.
-
double Sin(double n)
-
Returns the sine of
n
.
-
double SqRt(double n)
-
Returns the square root of
n
.
-
double Tan(double n)
-
Returns the tangent of
n
.
-
double TanH(double n)
-
Returns the hyperbolic tangent of
n
.
-
double VectorAngle(double x, double y)
-
Equivalent to
ATan2(y, x)
.
Random Number Generation
All of these functions may have [Identifier]
between the function
name and argument list to specify a named RNG table to use. This
special syntax applies only to these functions. An example would be:
int myRandomNumber = Random[MyCoolRng](50, 100);
-
double FRandom(double min, double max)
-
Returns a random
double
betweenmin
andmax
.
-
double FRandomPick(double ...)
-
Returns one of the arguments provided randomly.
-
int Random(int min = 0, int max = 255)
-
Returns a random
int
betweenmin
andmax
.
-
int Random2(uint mask = uint.Max)
-
Returns a random
int
between-mask
andmask
.mask
is used as a bit mask, so it is recommended to use a value of one less than a power of two (i.e. 3, 7, 15, 31, 63, 127, 255...)
-
int RandomPick(int ...)
-
Returns one of the arguments provided randomly.
-
void SetRandomSeed(uint num)
-
Sets the seed of the RNG table to
num
.
Overview of instance methods
ACos
, ASin
, ATan
, ATan2
, Abs
, Ceil
, Clamp
, Cos
, CosH
, Exp
, FRandom
, FRandomPick
, Floor
, GetDefaultByType
, Log
, Log10
, Max
, Min
, New
, Random
, Random2
, RandomPick
, SetRandomSeed
, Sin
, SqRt
, Tan
, TanH
, VectorAngle
Instance Members
Definitions
-
readOnly array<class> AllClasses
-
Every class registered to the engine.
-
readOnly array<class<Actor> > AllActorClasses
-
Every
Actor
-derived class registered to the engine.
-
readOnly array<PlayerClass> PlayerClasses
-
Every
PlayerClass
registered to the engine.
-
readOnly array<PlayerSkin> PlayerSkins
-
Every
PlayerSkin
registered to the engine.
Players
-
play PlayerInfo[MAXPLAYERS] Players
-
The
PlayerInfo
for each player. These may be invalid data if the corresponding entry inPlayerInGame
is nottrue
.
-
readOnly bool[MAXPLAYERS] PlayerInGame
-
The status of each player as a boolean. If
false
then the corresponding player is not in-game.
-
-
-
TO-DO — This section is not finished yet
Game Information
-
readOnly bool MultiPlayer
-
Whether the game is running in multi-player or not. Does not necessarily mean there is network communication happening.
-
readOnly ui bool NetGame
-
Whether the game is running in non-local multi-player or not. Must be a networked game with more than one player to be true.
-
readOnly int Net_Arbitrator
-
In a
NetGame
, the number of the player that is currently arbitrating ("hosting") the game.
-
readOnly bool DemoPlayback
-
Whether the game is actually a demo playing or not.
Client State
All Data scope globals here are Nondeterministic — Do not rely on its outcome because they rely on the client despite being accessible from non-UI scope.
-
readOnly int ConsolePlayer
-
Index of the player running the client.
-
readOnly bool AutoMapActive
-
Whether the auto-map is visible for the current player.
-
int ValidCount
-
Internal — Do not use The number of line segments to be drawn in the scene.
-
int LocalViewPitch
-
Internal — Do not use The pitch angle (in degrees) of
ConsolePlayer
's view.
-
readOnly int CleanXFac
-
readOnly int CleanYFac
-
An integral scaling factor for horizontal and vertical positions to scale from 320x200 to the current virtual resolution.
-
readOnly int CleanXFac_1
-
readOnly int CleanYFac_1
-
Integral scaling factor for horizontal and vertical positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences.
-
readOnly int CleanWidth
-
readOnly int CleanHeight
-
readOnly int CleanWidth_1
-
readOnly int CleanHeight_1
-
The current screan size divided by (
CleanXFac_1
,CleanYFac_1
).
-
-
The current global menu state.
-
ui float BackButtonAlpha
-
The transparency of the back button in menus.
-
ui int BackButtonTime
-
TO-DO — This section is not finished yet The time until the back button starts fading out in menus.
-
-
The current status bar being used by the client.
Game State
-
readOnly EGameAction GameAction
-
The current game action.
-
readOnly EGameState GameState
-
The current game state.
-
readOnly int GameTic
-
The current game tic.
-
readOnly MusPlayingInfo MusPlaying
-
Information about the currently playing music.
-
play LevelLocals Level
-
The current level's local data.
-
deprecated("3.8") readOnly bool GlobalFreeze
-
Legacy — Do not use Indicates whether all actors are frozen or not.
Static Game Information
-
readOnly GameInfoStruct GameInfo
-
Static information from MAPINFO GameInfo.
-
readOnly Weapon Wp_NoChange
-
A non-weapon that denotes the weapon the player is holding should not be swapped for another weapon.
Static Client Information
-
readOnly textureId SkyFlatNum
-
The
textureId
of the sky texture.
-
readOnly Font SmallFont2
-
The small font for strife status bars.
-
readOnly Font IntermissionFont
-
The intermission font for the current game.
-
readOnly Font NewConsoleFont
-
The universal unicode small font used by the console.
-
readOnly Font NewSmallFont
-
The universal unicode small font used by most things in the engine.
-
readOnly Font OriginalSmallFont
-
The small font defined by the IWAD.
-
readOnly Font OriginalBigFont
-
The big font defined by the IWAD.
-
readOnly Font AlternativeSmallFont
-
If
Generic_Ui
is true, this font will be defined as eitherSmallFont
,OriginalSmallFont
, orNewSmallFont
(in that order) depending on which is complete.
-
readOnly bool Generic_Ui
-
Will be
true
if the language definesUSE_GENERIC_FONT
as a non-zero value. This indicates what theAlternativeSmallFont
will be.
-
readOnly FOptionMenuSettings OptionMenuSettings
-
The settings used for option menus.
Overview of instance members
AllActorClasses
, AllClasses
, AlternativeSmallFont
, AutoMapActive
, AutomapBindings
, BackButtonAlpha
, BackButtonTime
, BigFont
, Bindings
, CleanHeight
, CleanHeight_1
, CleanWidth
, CleanWidth_1
, CleanXFac
, CleanXFac_1
, CleanYFac
, CleanYFac_1
, ConFont
, ConsolePlayer
, DeH
, DemoPlayback
, GameAction
, GameInfo
, GameState
, GameTic
, Generic_Ui
, GlobalFreeze
, IntermissionFont
, Level
, LocalViewPitch
, MenuActive
, MultiPlayer
, MusPlaying
, NetGame
, Net_Arbitrator
, NewConsoleFont
, NewSmallFont
, OptionMenuSettings
, OriginalBigFont
, OriginalSmallFont
, PlayerClasses
, PlayerInGame
, PlayerSkins
, Players
, SkyFlatNum
, SmallFont
, SmallFont2
, StatusBar
, Teams
, ValidCount
, Wp_NoChange
Constants
-
const int MAXPLAYERS
-
The maximum amount of players allowed in a networked game.
-
const int FLAG_NO_CHANGE
-
A constant for flag changer functions denoting that there should be no change.
Ranges
-
const double DEFMELEERANGE
-
The default melee range for monsters and the player's melee attacks.
-
const double SAWRANGE
-
The range of Doom's chainsaw.
-
const double MISSILERANGE
-
The maximum range for monster hitscan attacks.
-
const double PLAYERMISSILERANGE
-
The maximum range for player hitscan attacks.
Attenuations
Preset attenuation values for various purposes.
-
const double ATTN_NONE
-
An attenuation at which the sound can be heard from any distance.
-
const double ATTN_IDLE
-
The default attenuation used by Doom.
-
const double ATTN_STATIC
-
An attenuation with which sounds fade fully at 512 map units away.
Overview of constants
ATTN_IDLE
, ATTN_NONE
, ATTN_NORM
, ATTN_STATIC
, DEFMELEERANGE
, FLAG_NO_CHANGE
, MAXPLAYERS
, MISSILERANGE
, PLAYERMISSILERANGE
, SAWRANGE