struct ConsoleEvent clearScope version("2.4");
readOnly int Player
The player who created this event, or
-1if there was no activator. This will always be positive for
StaticEventHandler.NetworkProcessevents and always
readOnly string Name
The name as provided to
StaticEventHandler.SendNetworkEvent. Use this to distinguish between event types. It is favorable to prefix names with the name of your mod or game so that it will not potentially conflict with other mods.
readOnly bool IsManual
trueif this event was created manually, for instance through a console command.