RenderEvent
Show declaration
struct RenderEvent ui version("2.4");
The information for a StaticEventHandler.RenderOverlay
or
StaticEventHandler.RenderUnderlay
event.
Instance Members
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readOnly vector3 ViewPos
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The position at which the camera is at.
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readOnly double ViewAngle
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The yaw angle of the camera.
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readOnly double ViewPitch
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The pitch angle of the camera.
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readOnly double ViewRoll
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The roll angle of the camera.
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readOnly double FracTic
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A value between 0 and 1 (exclusive) representing the time between the last game tic and the next game tic. This is most useful for interpolation, and you can add it to the current game tick to get the real time at which this event has been called. Precision is not specified.